Simulating with Voxels

the goal of this project was to find a way to melt a lot of different objects.colors and materials had to melt too.Initial tests in the studio with houdini particle fluids proved to be the way to go. it was my first time using particles and dops in houdini. nevertheless , I decided to have […]


Posted at 4:28 pm on May 22, 2009 | 7 comments | Filed Under: 3d, fluids, houdini, mental ray, Uncategorized | Continue reading

White Rabbit

this guy is my first attempt at rendering hair in production. Rendering hair in XSI4 (2004) wasn’t exactly a walk in the parc. A lot of tools had to be developed inhouse especially in the shading department. the following is a shading/passes breakdown I did in 2004 for RenderNode, a now defunct online cg magazine. […]

Posted at 5:09 pm on November 23, 2007 | 3 comments | Filed Under: 3d, mental ray, shading, xsi | Continue reading

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