InHoudini
I had the chance to put my hands on Houdini9 for a few days and I thought I could resurrect the CheapScan for that.
Manipulating PointCloud in XSI was a very frustrating experience back in 2005.
It’s a totally different story in Houdini.
Creating the Mesh/ParticleCloud in Houdini is straightforward.
Rendering of point primitives with constant rgb shader
For the moment Houdini9 is a very pleasant experience .
I’m planning to investigate volume rendering if I have more time.
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